


Without enough Satellite coverage, aliens run amok, panic levels rise, nations leave the Council, and income decreases. Satellites are the bread and butter of XCOM economics. This will give you enough Engineers and Power to create your most important Base improvement: Satellite Uplinks. Next, you should dig as quickly as possible to the nearest Steam and build a Thermo Generator. You may also want to build a Workshop early on, as you’ll need more workers than your starting corps of Engineers for almost every worthwhile bit of construction. The game will prompt you early to develop Alien Containment, and you should do so as soon as practicable.

Your first priorities in developing your Base should follow the recommendations of the tutorial.

While you won't have to worry about this for some time, you may want to read up on it in the Psi Abilities section of the Wiki. Late in the game, some of your soldiers will gain access to special PSI Abilities. It is absolutely essential that Assault troops never move into unknown territory without the benefit of protective fire, with squad mates in range and on Overwatch or ready to respond. Second, Assault characters can get into a lot of trouble if even slightly mismanaged, finding themselves surrounded and overwhelmed by ambushes. Equipping a Rifle rather than a Shotgun increases their range but blunts their damage potential. First, Assault troops are often equipped with Shotgun-class weapons, which have a very limited range. Late in the game their Flush Out ability is indispensable.Īssault specialists have two weaknesses. They also make superb scouts on the open battlefield, stepping into the fog of war while their squad mates wait just behind on Overwatch and Reaction Shots, triggering enemy movement and allowing the team to make reaction shots. Their combination of high mobility and powerful close-range attacks suits them well to UFO Crash infiltration and alien base assaults. Assault characters can be very useful in room-to-room fighting.
